Blog New #DesignChallenge May Design Challenge – Winner Announced! When you’re playing Splatoon, the type of paint gun you choose determines your unofficial role on a team. Our May one-button design challenge gave participants an opportunity to think through the roles a one-button player … Read More… March Design Challenge – Winner Announced! In March, we issued our most difficult one-button design challenge yet. So, we weren’t at all surprised when we had only one entry this month. However, the caliber of the entry we did receive was … Read More… February Design Challenge – Winners Announced! It’s no secret that we love seeing the creative ways our community responds to the monthly one-button design challenges. In February, we wanted to tackle a truly challenging aspect of one-button design: navigation. Making choices … Read More… « Previous 1 2 3 Next » #GameChangers Changing the Game – Interview with Ian Hamilton We recently kicked off our new Game Changers series. Game Changers is a collection of interviews that aim to get to know a few of the people making big strides in video game accessibility. Of course, … Read More… OverJoyed: How Collaboration in The Playabilitiy Initiative Community is Creating Innovation One of our goals in creating a community around the Playability Initiative was to bring people together who care about accessibility. We hoped that people would share their knowledge and begin to solve bigger problems … Read More… December Design Challenge – Winner Announced! For our December design challenge, we asked members of the Playability Initiative to tell us how they would adapt the gameplay in Genshin Impact’s combat system to create a one-button mechanic. We weren’t sure how much … Read More… « Previous 1 2 #Community August Design Challenge – Winner Announced! At the Playability Initiative, we are convinced that if present and future game designers are challenged to think a little more concretely about accessibility, they will come up with exciting, innovative game designs that include … Read More… A Sneak Peek of Painted Waters for an Incredible Community On Monday, August 2nd, we were privileged to spend a couple of hours sharing the Playability Initiative with a new group of people through the One Rare Experience program. One Rare Experience is an event … Read More… Congratulations to Accessible Designers of the Future! The Playability Initiative was privileged to sponsor the Games Accessibility Challenge, a new award category for this year’s Games For Change Student Challenge. We asked middle school and high school students to learn more about … Read More… « Previous 1 2 3 4 5 Next »
May Design Challenge – Winner Announced! When you’re playing Splatoon, the type of paint gun you choose determines your unofficial role on a team. Our May one-button design challenge gave participants an opportunity to think through the roles a one-button player … Read More…
March Design Challenge – Winner Announced! In March, we issued our most difficult one-button design challenge yet. So, we weren’t at all surprised when we had only one entry this month. However, the caliber of the entry we did receive was … Read More…
February Design Challenge – Winners Announced! It’s no secret that we love seeing the creative ways our community responds to the monthly one-button design challenges. In February, we wanted to tackle a truly challenging aspect of one-button design: navigation. Making choices … Read More…
Changing the Game – Interview with Ian Hamilton We recently kicked off our new Game Changers series. Game Changers is a collection of interviews that aim to get to know a few of the people making big strides in video game accessibility. Of course, … Read More…
OverJoyed: How Collaboration in The Playabilitiy Initiative Community is Creating Innovation One of our goals in creating a community around the Playability Initiative was to bring people together who care about accessibility. We hoped that people would share their knowledge and begin to solve bigger problems … Read More…
December Design Challenge – Winner Announced! For our December design challenge, we asked members of the Playability Initiative to tell us how they would adapt the gameplay in Genshin Impact’s combat system to create a one-button mechanic. We weren’t sure how much … Read More…
August Design Challenge – Winner Announced! At the Playability Initiative, we are convinced that if present and future game designers are challenged to think a little more concretely about accessibility, they will come up with exciting, innovative game designs that include … Read More…
A Sneak Peek of Painted Waters for an Incredible Community On Monday, August 2nd, we were privileged to spend a couple of hours sharing the Playability Initiative with a new group of people through the One Rare Experience program. One Rare Experience is an event … Read More…
Congratulations to Accessible Designers of the Future! The Playability Initiative was privileged to sponsor the Games Accessibility Challenge, a new award category for this year’s Games For Change Student Challenge. We asked middle school and high school students to learn more about … Read More…