Blog New #DesignChallenge Our Final One- Button Design Challenge Winner We have loved witnessing the creative contributions of The Playability Initiative to the monthly one-button design challenges this past year. September was our final challenge, and we want to take a minute to offer our … Read More… August Design Challenge – Winner Announced! At the Playability Initiative, we are convinced that if present and future game designers are challenged to think a little more concretely about accessibility, they will come up with exciting, innovative game designs that include … Read More… July Design Challenge – Winner Announced! We love our monthly one-button design challenges because we believe that the more game designers practice considering the player, the more creative and inclusive they’ll be in their future game designs. For July, our community considered … Read More… 1 2 3 Next » #GameChangers Saying Goodbye to our “One” Every other Monday night, we scurry to get a build of Painted Waters ready for Jack to test. Some days it slips into Tuesday. Some days it’s still loading onto itch.io while we sign on … Read More… Congratulations to Accessible Designers of the Future! The Playability Initiative was privileged to sponsor the Games Accessibility Challenge, a new award category for this year’s Games For Change Student Challenge. We asked middle school and high school students to learn more about … Read More… Changing the Game – An Interview with Andy Robertson We are excited to present our next Game Changers Interview. In our Game Changers series, we interview people who are making a big difference in the video game accessibility landscape. Today, we’re excited to talk … Read More… 1 2 Next » #Community An Invitation from Jack’s Dad “I think we have a job for Jack.” Jack’s Dad Al reflects on Jack’s work with the Numinous Games team. And how Jack’s work is a gift to the Spinal Muscular Atrophy community and beyond. Read More… Saying Goodbye to our “One” Every other Monday night, we scurry to get a build of Painted Waters ready for Jack to test. Some days it slips into Tuesday. Some days it’s still loading onto itch.io while we sign on … Read More… Our Final One- Button Design Challenge Winner We have loved witnessing the creative contributions of The Playability Initiative to the monthly one-button design challenges this past year. September was our final challenge, and we want to take a minute to offer our … Read More… 1 2 3 4 5 Next »
Our Final One- Button Design Challenge Winner We have loved witnessing the creative contributions of The Playability Initiative to the monthly one-button design challenges this past year. September was our final challenge, and we want to take a minute to offer our … Read More…
August Design Challenge – Winner Announced! At the Playability Initiative, we are convinced that if present and future game designers are challenged to think a little more concretely about accessibility, they will come up with exciting, innovative game designs that include … Read More…
July Design Challenge – Winner Announced! We love our monthly one-button design challenges because we believe that the more game designers practice considering the player, the more creative and inclusive they’ll be in their future game designs. For July, our community considered … Read More…
Saying Goodbye to our “One” Every other Monday night, we scurry to get a build of Painted Waters ready for Jack to test. Some days it slips into Tuesday. Some days it’s still loading onto itch.io while we sign on … Read More…
Congratulations to Accessible Designers of the Future! The Playability Initiative was privileged to sponsor the Games Accessibility Challenge, a new award category for this year’s Games For Change Student Challenge. We asked middle school and high school students to learn more about … Read More…
Changing the Game – An Interview with Andy Robertson We are excited to present our next Game Changers Interview. In our Game Changers series, we interview people who are making a big difference in the video game accessibility landscape. Today, we’re excited to talk … Read More…
An Invitation from Jack’s Dad “I think we have a job for Jack.” Jack’s Dad Al reflects on Jack’s work with the Numinous Games team. And how Jack’s work is a gift to the Spinal Muscular Atrophy community and beyond. Read More…
Saying Goodbye to our “One” Every other Monday night, we scurry to get a build of Painted Waters ready for Jack to test. Some days it slips into Tuesday. Some days it’s still loading onto itch.io while we sign on … Read More…
Our Final One- Button Design Challenge Winner We have loved witnessing the creative contributions of The Playability Initiative to the monthly one-button design challenges this past year. September was our final challenge, and we want to take a minute to offer our … Read More…