Blog New #DesignChallenge Announcing the Games4Change Student Challenge! We’ve always been pretty big fans of the Games For Change organization. We love their optimistic view of games. We are impressed by the way they bring people together who have a vision for the … Read More… January Design Challenge Winners One of our first thoughts when we played Animal Crossing: New Horizons was, “This game sure requires players to use a ton of buttons, but I bet it could be a one-button game.” We had already … Read More… November Design Challenge – Winner Announced! We are so excited about our monthly design challenges, because they give us all a chance to practice what we think is the core design principle in creating accessible games: consideration. This month, we asked … Read More… « Previous 1 2 3 #GameChangers No post found! #Community May Design Challenge – Winner Announced! When you’re playing Splatoon, the type of paint gun you choose determines your unofficial role on a team. Our May one-button design challenge gave participants an opportunity to think through the roles a one-button player … Read More… March Design Challenge – Winner Announced! In March, we issued our most difficult one-button design challenge yet. So, we weren’t at all surprised when we had only one entry this month. However, the caliber of the entry we did receive was … Read More… OverJoyed: How Collaboration in The Playabilitiy Initiative Community is Creating Innovation One of our goals in creating a community around the Playability Initiative was to bring people together who care about accessibility. We hoped that people would share their knowledge and begin to solve bigger problems … Read More… « Previous 1 2 3 4 5 Next »
Announcing the Games4Change Student Challenge! We’ve always been pretty big fans of the Games For Change organization. We love their optimistic view of games. We are impressed by the way they bring people together who have a vision for the … Read More…
January Design Challenge Winners One of our first thoughts when we played Animal Crossing: New Horizons was, “This game sure requires players to use a ton of buttons, but I bet it could be a one-button game.” We had already … Read More…
November Design Challenge – Winner Announced! We are so excited about our monthly design challenges, because they give us all a chance to practice what we think is the core design principle in creating accessible games: consideration. This month, we asked … Read More…
May Design Challenge – Winner Announced! When you’re playing Splatoon, the type of paint gun you choose determines your unofficial role on a team. Our May one-button design challenge gave participants an opportunity to think through the roles a one-button player … Read More…
March Design Challenge – Winner Announced! In March, we issued our most difficult one-button design challenge yet. So, we weren’t at all surprised when we had only one entry this month. However, the caliber of the entry we did receive was … Read More…
OverJoyed: How Collaboration in The Playabilitiy Initiative Community is Creating Innovation One of our goals in creating a community around the Playability Initiative was to bring people together who care about accessibility. We hoped that people would share their knowledge and begin to solve bigger problems … Read More…